Debi-thalê Sêdè (/ˈdebi/ /ˈθalɘ/ [coffin] [louse]) is a subtropical Large City located in the Bëmtlaci Zone of the Engineer's Guild.
The name Debi-thalê Sêdè is derived from the Sylvin language, as Debi-thalê Sêdè was founded by Trêmesîga, who was culturaly Iron Elf.
Climate
Debi-thalê Sêdè has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Debi-thalê Sêdè receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Debi-thalê Sêdè covers an area of nearly 67 km2 (26 mi2), and an average elevation of 2098 m (6883 ft) above sea level.
Overview
Debi-thalê Sêdè was founded durring the late 16th century in winter of the year 1469, by Trêmesîga. The establishment of Debi-thalê Sêdè suffered from many setbacks, delays, and obsticles, most notably a group of Debi-thalê Sêdè which required millitary assistance exterminate before the community could finish being built.
Debi-thalê Sêdè was built using the conventions of Iron Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Debi-thalê Sêdè is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Debi-thalê Sêdè is buildings are located arround a single premissive paverstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Unfortuantly, these perhapse unnessisarily well built defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Debi-thalê Sêdè has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Debi-thalê Sêdè long.
Civic Infrastructure
Debi-thalê Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Debi-thalê Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Debi-thalê Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Debi-thalê Sêdè's parks.
Debi-thalê Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Debi-thalê Sêdè.
Debi-thalê Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Debi-thalê Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Debi-thalê Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Debi-thalê Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Debi-thalê Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Debi-thalê Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Debi-thalê Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Debi-thalê Sêdè's public wards, blessings, and other arcane systems.
Debi-thalê Sêdè has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Debi-thalê Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Debi-thalê Sêdè's grid is powered by an arcane means.
Debi-thalê Sêdè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Debi-thalê Sêdè has a first rate hospital which caters to anyone in need of long term medical care.
Debi-thalê Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Debi-thalê Sêdè's natural decorations nor waterways.
Debi-thalê Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Debi-thalê Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Debi-thalê Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
There’s a relatively new religion in Debi-thalê Sêdè which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.
Debi-thalê Sêdè's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
Due to the actions of local Kami, winter is long in Debi-thalê Sêdè.
The Blink Dog near Debi-thalê Sêdè are known to be more aggressive than normal.
Debi-thalê Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Enchantment energies of tier 3 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 29
Farmers: 47
Farm Laborer: 88
Hunters: 53
Milk Maids: 39
Ranchers: 20
Ranch Hands: 40
Shepherds: 41
Farmland: 64052 m2
Cattle and Similar Creatures: 4003
Poultry: 48039
Swine: 3202
Sheep: 160
Goats: 32
Horses, Mounts, and Beasts of Burden: 1601
Craftsmen
Arms and Toolmakers: 33
Blacksmiths: 39
Bookbinders: 19
Buckle-makers: 22
Cabinetmakers: 34
Candlemakers: 50
Carpenters: 46
Clothmakers: 44
Coach and Harness Makers: 16
Coopers: 39
Copper, Brass, Tin, Zinc, and Lead Workers: 24
Copyists: 15
Cutlers: 13
Fabricworkers: 37
Farrier: 78
Furriers: 10
Glassworkers: 51
Gunsmiths: 34
Harness-Makers: 15
Hatters: 30
Hosiery Workers: 11
Jewelers: 18
Leatherwrights: 38
Locksmiths: 16
Matchstick makers: 23
Musical Instrument Makers: 22
Painters, Structures and Fixtures: 20
Paper Workers: 22
Plasterers: 20
Pursemakers: 26
Roofers: 16
Ropemakers: 16
Rugmakers: 14
Saddlers: 30
Scabbardmakers: 33
Scalemakers: 17
Scientific, Surgical, and Optical Instrument Makers: 10
Sculptors, Structures and Fixtures: 16
Shoemakers: 15
Soap and Tallow Workers: 54
Tailors: 86
Tanners: 20
Upholsterers: 24
Watchmakers: 21
Weavers: 47
Whitesmiths: 13
Merchants
Adventuring Goods Retellers: 10
Arcana Sellers: 10
Beer-Sellers: 22
Booksellers: 24
Butchers: 40
Chandlers: 39
Chicken Butchers: 49
Entrepreneurs: 17
Fine Clothiers: 40
Fishmongers: 39
Florists: 9
Potion Sellers: 29
Resellers: 59
Spice Merchants: 22
Wine-sellers: 31
Wheelwright: 25
Woodsellers: 14
Service workers
Bakers: 84
Barbers: 91
Coachmen: 23
Cooks: 64
Doctors: 34
Gamekeepers: 24
Grooms: 14
Hairdressers: 48
Healers: 42
Housekeepers: 51
Housemaids: 84
House Stewards: 50
Inns: 15
Laundry maids: 31
Maidservants: 64
Nursery Maids: 30
Pastrycooks: 53
Restaurateur: 72
Tavern Keepers: 64
Specialized Laborer
Ashworkers: 23
Bleachers: 14
Chemical Workers: 9
Coal Heavers: 34
In-Town Couriers: 36
Long Haul Couriers: 36
Dockyard Workers: 32
Gas Workers: 8
Hay Merchants: 13
Leech Collectors: 40
Millers: 35
Miners: 36
Oilmen and Polishers: 26
Postmen: 34
Pure Finder: 21
Skinners: 47
Sugar Refiners: 9
Tosher: 25
Warehousemen: 61
Watercarriers: 35
Watermen, Bargemen, etc.: 47
Skilled Laborers
Accountants: 20
Alchemist: 25
Clerk: 32
Dentists: 16
Educators: 43
Engineers: 23
Gardeners: 16
Mages: 12
Plumbers: 16
Pharmacist: 18
Professors: 6
Scientists: 12
Wizards: 7
Civil Servants
Adventurers: 14
Bankers: 22
Civil Clerks: 37
Civic Iudex: 18
Consultants: 10
Exorcist: 38
Fixers: 19
Kami Clerk: 31
Landlords: 29
Lawyers: 20
Legend Keepers: 25
Militia Officers: 133
Monks, Monastic: 50
Monks, Civic: 51
Historian, Oral: 38
Historian, Textual: 19
Policemen, Sheriffs, etc.: 35
Priests: 66
Rangers: 21
Rat Catchers: 24
Scholars: 26
Spiritualist: 29
Slayers: 9
Storytellers: 58
Military Officers: 57
Cottage Industries
Brewers: 43
Comfort Services: 57
Enchanters: 18
Herbalists: 17
Jaminators: 50
Needleworkers: 53
Potters: 27
Preserve Makers: 48
Quilters: 22
Seamsters: 88
Spinners: 43
Tinker: 17
Weaver: 45
Artists
Actors: 16
Architects: 6
Bards: 24
Costumers: 9
Dancers: 18
Drafters: 10
Engravers: 12
Fine Furniture Carpenters: 7
Glaziers: 16
Inlayers: 15
Musicians: 42
Painters, Art: 8
Playwrights: 17
Sculptors, Art: 14
Wood Carvers: 48
Writers: 55
Produce Industries
Butter Churners: 55
Canners: 47
Cheesmakers: 57
Ice Merchants: 7
Millers: 34
Picklers: 27
Smokers: 20
Stockmakers: 17
Tobacconists: 24
Tallowmakers: 36
5957 of Debi-thalê Sêdè's population work within a Foundational Occupation.
328 work in Agriculture
1297 work as Craftsmen
479 work as Merchants
938 work as Service Workers
621 work as General Laborers
246 work as Skilled Laborers
879 work as Civil Servants
528 work in Cottage Industries
317 work as Artists
324 work in Produce Industries
9416 of Debi-thalê Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 640 (4%) are noncontributers.
Points of Interest
The roads leading into Debi-thalê Sêdè possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Debi-thalê Sêdè was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Debi-thalê Sêdè lost 189 people, 170 livestock, and 66 buildings. The conflict ended after roughly 188, when members of Debi-thalê Sêdè's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with needing to break through the enemy's lines, which ended in a crushing defeat for Debi-thalê Sêdè's forces. The war is remembered in legend by Debi-thalê Sêdè's bards, historians, and legend keepers.